AI Insights · Timothy · January 2022
Top 5 Cannabis Games Performance in Luxembourg Q4 2021
In Q4 2021, the top 5 cannabis games on a unified platform in Luxembourg showed varied performance in terms of weekly downloads, revenue, and active users.
In Q4 2021, the top 5 cannabis games on a unified platform in Luxembourg displayed a range of trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the performance of these popular applications.
Weed Firm 2: Back To College saw fluctuating weekly revenue, peaking at around $166 in the week of October 18. Downloads were sporadic, with a notable spike to 28 in the last week of December. Active users decreased from 37 in late September to 24 by the end of the quarter.
Hempire - Weed Growing Game demonstrated a fairly stable revenue stream, with earnings hovering around $20-$40 for most of the quarter and reaching a high of $121 in late September. Weekly downloads showed an overall upward trend, peaking at 41 in early November. Active users remained relatively steady, ending the quarter with 74 users.
Weed Inc: Idle Tycoon experienced a significant revenue increase, hitting $203 in the week of November 8. Downloads were inconsistent, with a peak of 19 in early November. Active users saw a brief rise to 30 by early November, but data for the last weeks of the quarter was not available.
Bud Farm: Idle Tycoon Game had a relatively stable revenue, with notable peaks of $31 in late September and $59 in the last week of December. Downloads varied, with a high of 38 in early November. Active users remained consistent, with a maximum of 30 users in mid-November.
Weed Firm: RePlanted showed an unexpected revenue spike to $81 in the final week of December. However, there were no downloads or active user data available for the entire quarter.
For those interested in more detailed insights, Sensor Tower provides comprehensive analytics on these and other applications.